6min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

What Was the Origin of Wolfenstein 3D and How Did It All Begin?

"I was doing, I was hard scrabble contract programming work," he says. "It just unlocks something deep in me and understanding what these machines are all about" He met two programmers there John Romero and Lane Roth that for the first time ever knew more cool stuff than he did where the world was just different back then. And they kept asking him to come down and work for them here.

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