The Game Design Round Table cover image

#272 Charlie Cleveland Talks Subnautica

The Game Design Round Table

00:00

Video Game Development

We wanted to take the player through a lot of different environments and through some real, just like, really diverse areas. We knew that we didn't want the players to l fix the planet, because the planet, you know, thiso humanity. Essentially, earth will continue with or without us. There's a time capsule piece, which i can talk about, but the time capsules are where you have this revelation at the end of the game. I shudn be talkin about spoilers. Announced the spoiler, but he time capsles are a way to kind of unite players together. And so the first 20 minutes of our games were just jumping off the escape pod looking at the

Play episode from 31:08
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app