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DF Direct Weekly #120: Ratchet & Clank/Starfield PC Specs Reveals, Cut Halo Content Coming To MCC

Digital Foundry Direct Weekly

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Direct Storage and GPU Decompression in RTS 1.2

The game will be using direct storage 1.2 GPU decompression is going to be based upon the settings as well possibly on what type of a piece you have so I think that's really awesome it's probably maybe one of the better more automatic ways to do this. They've also implemented ray traced ambient inclusion and now depending upon how they implement it can actually pretty greatly affect the graphical presentation because SSAO doesn't it also see shadows though yeah they also had RT shadows but they announced that earlier. There's three ray traced effects now yeah yeahYeah there's ratchet and clank rifte apart on pc we added adaptive streaming based on live measurement of available hardware bandwidth which allows us

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