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What's the Conversation Around Exceeding Player Expectations?
At the start of alex we couldn't tell why it was going to be interesting to customers. We had some theories that were fed by, you know, what we learnt from building previous half life games. And so, yo've got a bunch of guesses as to things that ar customers might enjoy. But in those early days when you're sort of more of a search space than a design space,. You are really just trying to find areas that look like they have a lot of potential and build some stuff there. Sometimes you can get quite a way a along the path before you realize, oh, wai, this is turned out really well. This is really interesting. People responding well