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Episode 22: Infra Arcana

Roguelike Radio

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Roguelike Game Dynamics and Design

This chapter analyzes the gameplay mechanics and interface design of roguelike games, emphasizing player experiences and the significance of command efficiency. The discussion explores the inventory systems of classic titles like ADOM, comparing them with others and addressing the historical context of design choices. Additionally, the speakers reflect on the community's impact on game experiences and tease future topics, weaving in cultural influences like Lovecraft's work.

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