7min chapter

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Wie das Geld unsere Spiele kaputtmacht | React Live

GameStar Podcast

CHAPTER

Ungelöste Designprobleme in Spielen

Diskussion über die Probleme mit Händlern und Consumables in Rollenspielen, mit Beispielen aus Spielen wie Witcher 3 und Dragon Stock 2. Betonung der Bedeutung von Alternativen im Game-Design und der Auswirkungen von Heiltränken auf das Gameplay und die Taktik der Spieler.

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