
259 Diving Into Cards as Components
The Game Design Round Table
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The Randomness of Cards
Cards are just sort of orgasmic for me in so many ways. I love the hidden information aspect of cards as that, when, when is that really shown up an you're in your work? God, has it shown up in my work? Have i used i don't think in published games, it's very little. It's been im like, secret victory conditions kind of things. And again, going back to that great u x factor. Am orm i think in to morrow, you had hands of cards that dictated actions you had available to you. So they were definitely secondary, a secondary aspects. But y, the games that i 've made just have had
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