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Decoding Target Triples and CPU Architectures
This chapter explores the concept of 'target triples' in computing while interweaving personal anecdotes about childhood video games. It covers the historical significance of Apple's Darwin kernel and Mac OS X evolution, alongside a deep dive into PowerPC architecture, including its relevance today and notable devices. The discussion also highlights the complexities of compiling code across various architectures and the intricacies of ARM processors, illustrated by their diverse profiles and instruction sets.