8min chapter

Coding Blocks cover image

There is still cool stuff on the internet

Coding Blocks

CHAPTER

Exploring Tools for Game Development

This chapter delves into a variety of online resources and software tools for building virtual environments, emphasizing the ease of use and versatility of assets like sprite maps and trigger editors. The speakers discuss the functionalities of tools like Tiled for efficient sprite mapping and Bfxr for creating sound effects, showcasing their utility in game development. Additionally, the chapter introduces software tools like Acid Forge for 3D modeling and Rex Paint for ASCII art editing, illustrating the unexpected creativity unleashed by these tools in game design.

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