
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
The AIAS Game Maker's Notebook
Titanfall 2: The Apex
After we finished Titanfall 2, there was very much sort of discussions of, oh, what's next and I would sort of have a space at Respawn. And the idea of it was, we'd love to start working on a deeper level with like, instead of having this sort of idea of composer outsourcing or flinging things over offense and getting things back. But we sort of started saying, this is getting a little ridiculous in the sense that these things are so big, and you can't really describe them the way you want them to work without sitting there and playing it. You know, when I see you making posts about, you know, evolutions to the palate from this
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