2min chapter

Go Time: Golang, Software Engineering cover image

Go beyond work

Go Time: Golang, Software Engineering

CHAPTER

What Kind of Tools Do You Need in a Gaming Library?

Jared: What do you need in a gaming library? A lot of things actually, but I'll say the most basic ones are how do you handle inputs? You don't really want to care if the player has a keyboard, a gamepad, or anything else. Daniella: Maybe sometimes you will have some kind of artificial intelligent process so that you can just write an AI as an script and the engine will load that script for you. Jared: This is kind of support. So you can focus really on the content creation. And I like to say is all about your assets.

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