
Episode 72: IRDC 2013
Roguelike Radio
00:00
Rapid Game Jam Design: Learning from Quick Projects
Soss's experiments show how game jams and polished UX can inform roguelike interfaces and quick-play design.
Play episode from 01:02:59
Transcript

Soss's experiments show how game jams and polished UX can inform roguelike interfaces and quick-play design.