2min chapter

The AIAS Game Maker's Notebook cover image

Creating the "Gamiest Game" in Neon White with Ben Esposito

The AIAS Game Maker's Notebook

CHAPTER

The Importance of a Fun Game

"It felt so good to really just lean into all of that stuff," he says. "I was so used to working on projects where like, everything was load bearing in every level" The game had to both have a narrative significance and also be kind of an isolation for the player. It's one of my loves about the hitman series as well."

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