3min chapter

Gamecraft cover image

The Fall and Rise of Publishing (Ep. 2)

Gamecraft

CHAPTER

Valve's Video Game Platform Is Not Lagging Behind the Times

Valve is not stuck in the package goods era, just simply putting an internet veneer on top. They opened virtual goods monetization for their partners in 2015 after having kept it proprietary to their own games for a couple of years. So here you have this first really important commercial platform on the internet for games. It's generating billions of dollars in revenue and by all accounts, ridiculously profitable.

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