In Wolfenstein, we actually put a lot of story in the menu system. But yeah, we got rid of that when we made Doom. We decided environmental storytelling was what was going to be interesting to players because they don't want to stop and read things. They want to explore and experience things. So our environmental storytelling was the only story that we wanted to tell while the player was going through the game. And they're making the story happen as they're playing it. It was just like just play and experience it. You kind of discovering it as you go through.

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