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Learning Through Failure
In some ways, games allow us to taste what it feels like to be attacked or under sieger. When you go bungy jump o rite rolacoste, you have an illusion of danger or pain without actual danger or pain. So this idea that we learn through failure is actually a really good one. And there's this tauntin games as get good, right? And that's something you could actually do in a game. You could practise and get good from failure. It's why testing helps us learn better. A lot of my work now is about designing games to teach. Because you can fail in a game and advance to the future but if you fail real life