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63: Nihongo - Chris Vasselli

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CHAPTER

The Importance of Unity in Game Development

I kind of hated living in Japan. I was sitting there in this Japanese apartment knowing nobody not being super confident in the language like in the steamy apartment so. So that was rough in its own way but I also just found that I didn't really enjoy the game development as much as I thought I would and it's funny because I had this experience of playing around making different genres and stuff like that. And then I made pipe drop and I enjoyed doing that. But when I made pipe Drop there weren't any game engines yet right like this was pipe drop is literally like UI image views being manual. It's being manipulated.

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