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How to Craft the Perfect Player Experience with Jonny Pac

The Board Game Design Lab

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The Uncertain Elements of Competitive Games

A lot of games that are competitive right and some of them are asymmetrical like each player has a very different role we're doing very different things but at the same time you want to feel like everything is balanced and that experience is still fair. How do you do that from a player experience standpoint making things fair to everybody and making sure that there isn't just one way to win? There's a few answers to your question there's so one of them is addressing the fact that there is there is an uncertain element so it's a pandemic or a lot of these other games where even a die roll or something like this can be solvable.

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