
24th D.I.C.E. Awards Roundtable: Adventure Game of the Year
The AIAS Game Maker's Notebook
00:00
The Sucker Punch Crew
Julian, i'm really curious to hear about that from your prorspective too. Because the studios o uvie and youave always kind of worked in these bigger, larger teams across o multiple disciplines in multiple places. I'm curious to hear how that works, fo for all of you as well. Yet will fsur for me, tat the way i kand of i put it is that making a video game is first and foremost a human adventure. All this is made by human beings, a emotions and all of that. And for us, it's important to kind of tap into that tand make sure that we are one cohesive family.
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