
Pragma | Game Changer
Greymatter
00:00
What's the Business Model of Progma?
We started off an annual license, which is like, you know, a certain dollar figure a year. The reason why we did that was because game development cycles are fairly long. And interfacing with ta studio for, let's say, like five years, and then having sort of a consumption only model didn't seem to make a lot of sense. On the variable side, we've thought about looking at royalty. We've looked at a user metric that's tied to the variable rite. There's prose and cons to every single one of these models.
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.