4min chapter

Gamecraft cover image

The New Gold Rush (Ep. 8)

Gamecraft

CHAPTER

Play to Earn

Second Life was crucial to the early success of Second Life, because players could buy and sell goods and services using in-game currency. At one point, 60,000 players were deriving positive incomes from the game Net of Fees. The idea of web 3 gaming has also introduced some interesting issues around governance of virtual worlds and economies. Think of them as shareholder democracy in a public corporation where your ownership gives you voting rights on key issues.

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