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#238 Round Table on How Different Game Mediums Handle Edge Cases

The Game Design Round Table

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The Edge Case Isn't the Problem in a Tabletop Game

I don't want us to get necessarily fixated from edge cases that get generated by a proliferation of like rules and architected content because there's also systemic edge cases. I think what is important is developing sort of more specific design philosophies that can guide the designers that are making things for those those systems. If if an edge case comes up then it becomes just extra calculation and implementation on top of what should be a core um whole structure of a system itself than it can feel uh like a distraction and extra. We need to work on the language to have a much more persuasive and powerful wording about edge cases or something like that. It goes back to just like the expectations of what the game is

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