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Carbon, with Richard Smith

CppCast

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Unreal Engine C++ Complete Guide

Unreal Engine C++ Complete Guide is a really, really long article going over lots of unique aspects and quirks of how C ++ is used in the Unreal Engine. I think if anything, it just shows that Microsoft taking the CMake integration seriously. In the Unreal Engine, they have interfaces, which we don't really have in plain C++) They're all implemented with macro magic. The last news item for today is about a one-day in-person conference taking place on the 10th of June in Rome in Italy. And their call for papers is open until 2nd of April.

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