
Artificial Physicality (Drew Austin)
Hope in Source
Aesthetics in Coding and Design
This chapter examines the nature of video game user interfaces as a public good, drawing connections between art, architecture, and coding. It explores the balance between functionality and aesthetics in software development, while considering the implications of standardization and personal expression in programming. The discussion highlights the evolving values in technology, advocating for a broader understanding of coding that incorporates creativity alongside efficiency.
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