
#277 Diving into Cards as a Crossroads
The Game Design Round Table
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'Ashes' - The Game's Design
Ashes has this kind of interesting tempo. Players tend to vomit out their entire turn, and then it's the other players who go full force. Ashes is i get to take one, maybe two actions, maybe three if I'm in a very good situation. Your threats and your tempo are constantly in flux in ashes. Unlike a lot of other games, where you kind of want that big combo,. Right? You're gong to be in complete control for the most part on your turm. In ashes, you don't get that control. And because of that, there's a lot of cards and a playability that are around that. It can completely change what you decide to
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