5min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Building Your Own Programming Language for Quake Forbid

Quake's graphics were the showcase of what Quake was all about it was this graphics technology that nobody had seen there. It went a long time internally really not working where we were even building levels where the game just was not at all shipable with large fractions of the world like disappearing or being slow in various parts of it. And lots of stuff changed where the level designers would build something and then have to throw it away as something fundamental, because they didn't know how to make it work. So beautiful to be dimensional world and the idea and the fact that the code for the game was out there you could say okay now it does 200 points damage and then you go around with a big

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