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Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

SIF4: A Guide to Testing the Game

With SIF4, we essentially kind of like did early access before early access, just in a, in the best way we could at the time. And I learned about the game that I had made for really big media patches to SIF3 where we really made big improvements. There's no substitute for players who are not professional testers, but are genuine people from the community who have a huge amount of passion for your game. With Old World there is an AI and you just start in the middle of the map and there's just essentially waves and waves of barbarians trying to kill you. That was essentially what single player was in Old World for the first year of development beyond the multiplayer

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