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68: Why Traditional Zelda Dungeons are Gone FOREVER

The Kit & Krysta Podcast

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Dungeons: A Guide to the Game

There is a slight bit of like Metroidvania in those dungeons where you need to retro further. Either you get a key which unlocks new stuff or you would traditionally get an item that would unlock some new ability. So again, you're just using what is at your disposal. But I think the thing that surprised me the most was like, I like knocked these out in like a half hour. That's the thing. Once I got there. And again, if you count the traversal there, like that's fine. Like they can't just be like do the same mechanic five times,. Right? It needs to have like a level of interest where you're like figuring it out.

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