
#238 Round Table on How Different Game Mediums Handle Edge Cases
The Game Design Round Table
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Game Design
In tabletop maybe you design the edge case out to reduce cognitive load digital you can go crazy with edge cases. Once you get past about three or four meaningful modifiers um you start entering in massive diminishing returns and so it's not even necessarily like the cognitive load problem, but also getting down to that math. David: "It just becomes this blur just it ends up being"
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