
Podcast 37: Cognitive Psychology and User Experiences
Psychology of Video Games Podcast
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Celia Hoddent: A Guide to Getting Started
Celia Hoddent: I think it is fixed and the designer sort of decides when it zooms or sweeps or changes orientation just fine. It's a fine design decision is just like I personally don't like it. The thing I remember about that game is at the end when you fight spoilers when you fight Zeus at the end of that game. Like the camera moves out and it's basically like like Street Fighter. C E L I A H O D E N T dot com. So sorry if my name is not super usable, but I can't change that. I didn't choose it to deal with it. And people can reach out to me on Twitter. They can also
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