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16.20: Branching Narratives

Writing Excuses

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How to Keep Control of a Story in a Game

i think it's important you can use things like objectives, item collection or other requirements to kind of maintained control of a story. And what i mean by that is, let's say you've got players that need to steal the crown jewels from a castle vault. You want to make sure that people hit all those areas and don't just bipass it. A thing you could do instead is give them multiple options for how they break into the castle.

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