
TWIG #195 AppLovin's game of musical chairs I JamCity's infamous layoffs I Roblox misses estimates
Deconstructor of Fun
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Hyper Casual Games
To me, hyper casual is just very light weight game play with no sort of retention profile to speak of. I am in favor of gogles ornes because they make the types things i was trying to keep out of the game to improve the player experience. You know, rewarded videos a provide a lot more revenue than intersticial junk doesn't really work that well. If hyper casual games can adapt and find a little extra monitization from better and a more respectful to the player's practices, that's positive to me.
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