
Designer Notes 72: Harvey Smith
Designer Notes
Early Gamer's Anecdote
All of our games have had the same thing I remember the infamous example in Deus ex if you could attach the proximity mines to walls right like lamprey style But we left collision on them so you could hop up on them even if like one pixel of collision was there Your your collision box could stand on that Mm-hmm. And because you could remove your minds from the wall people would get two of them and they would stick one to the wall Hop up on it Stick the other one a little higher hop up to it reach back get the first one and with two minds They could climb out of any level that we made basicallyand we just thought it was brilliant You know it's like
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