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Raph Koster: Playable Worlds and the Metaverse - Interview

Naavik Gaming Podcast

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The Mission of Playable Worlds

Playable worlds are meant to be places of identity exploration, where we come to know ourselves better. They're not just a public were but a lab for experimentation, but they're also a place of escape. Riht: We want to make on line worlds that actually work the way the rest of the modern internet does. The game industry has been arch in emamos with its rigid clients and delivery models since the days of text games. But i don't dentegrate escape. I think escape is important and valuable. And without that escape, that self exploration, can't really happen. So when we dream of a meta verse, it's super clear that it needs to include elements

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