
24th D.I.C.E. Awards Roundtable: Action Game of the Year
The AIAS Game Maker's Notebook
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Half Life - A Review
We spent a lot of time worrying about the line between nastelda and novelty on alec, especially in tha sort of opening chapter. We had the benefit of still having a bunch of people who had worked on those products still around. And so with that sort of framework, it became fairly easy for us to have a sort of language for which or to talk to each other about wether or not something was sort of felt like ong, i didn't belong.
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