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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

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Exploring Game Feel and Early Industry Anecdotes

This chapter explores the critical aspect of 'game feel' in design, highlighting how tactile experiences enhance player engagement. It also shares a humorous story about fan mail and the origins of shareware games, providing a glimpse into the early dynamics of the gaming industry.

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