
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Lex Fridman Podcast
00:00
Exploring Game Feel and Early Industry Anecdotes
This chapter explores the critical aspect of 'game feel' in design, highlighting how tactile experiences enhance player engagement. It also shares a humorous story about fan mail and the origins of shareware games, providing a glimpse into the early dynamics of the gaming industry.
Transcript
Play full episode