
#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets
Lex Fridman Podcast
Exploring Game Feel and Early Industry Anecdotes
This chapter explores the critical aspect of 'game feel' in design, highlighting how tactile experiences enhance player engagement. It also shares a humorous story about fan mail and the origins of shareware games, providing a glimpse into the early dynamics of the gaming industry.
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