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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Exploring Game Feel and Early Industry Anecdotes

This chapter explores the critical aspect of 'game feel' in design, highlighting how tactile experiences enhance player engagement. It also shares a humorous story about fan mail and the origins of shareware games, providing a glimpse into the early dynamics of the gaming industry.

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