Rust in Production cover image

Zed with Conrad Irwin

Rust in Production

CHAPTER

Revolutionizing Code Editing with Rust

This chapter explores a new coding editor that leverages Rust and GPU-based rendering for enhanced performance compared to traditional tools. It discusses architectural innovations, including the use of language servers and tree sitter technology to improve coding efficiency and navigation. The chapter also emphasizes the user experience and intricate handling of keyboard inputs, showcasing the development of a seamless and responsive editing environment.

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