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The Loop Loop Helps With Loot
The key thing around loot it's not the well the incremental improvements help. It really is this big changes to the way the game plays and that might be getting a plus 10 sword instead of a plus one sword you know where the actual improvement is significantly better. Having a random drop that's only makes you overpowered for the liver you currently in is this natural way of pacing the game without having the hand designer come in and go okay this wave of monsters has finished we're gonna let you have a breather for the next one does. There are some good things that loop loop helps with I'm curious about.