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Gamek Action for Movements, Part 1
The first chapter is called Gamek Action for Movements, which is a four moments. I think it's really interesting that at the beginning of this chapter, he gives us this definition, right? A game is an activity defined by rules in which players try to reach some sort of goal. And then he's just like, there is little here on game design or performance or imaginary worlds or nonlinear narrative. But his primary concern, first and foremost, is what is the stuff that is making all of this possible? So what is the machine? What is the computer?