
#320 Civilization Series 4
The Game Design Round Table
Exploring Gameplay Strategies in Civilization VI
This chapter investigates the intricacies of gameplay on the Terra map in Civilization VI, emphasizing the balance between player density and world exploration. The speakers express both admiration and frustration regarding the game's design, particularly the reliance on procedurally generated maps versus curated ones. They also reflect on the historical accuracy and mechanics of city states, calling for more dynamic and engaging technology progression in strategy gaming.
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