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Kaiser and Level Design in Video Games
Supermaria world is a testament to the genius and beauty of how they implement it all. There are so many little things like the many, just little michael broesque twists to every rule that let really cool, fun things happen. Even if you're not going to play, even just watching kaiso kindergarten can effectively teach about button press s and jump physics. Like there's a giant ocean of weird things you could consider and design levels around.