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Retronauts Episode 257: Metal Gear Solid

Retronauts

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Unique Visual Design and Cinematic Influences in Metal Gear Solid

The chapter delves into the distinctive character design of Metal Gear Solid, exploring how the sketchiness of characters' faces and hand-animated expressions help avoid the uncanny valley effect. It compares the game's visual style to modern titles like Dark Souls 3 and Uncharted 4, highlighting Kojima's innovative graphics techniques and cinematic influences. Additionally, the chapter discusses the evolution of 3D polygonal games, the connection between Metal Gear 2 and Metal Gear Solid, and the transition of gameplay from action-oriented to adventure-focused.

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