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Design an RPG Starting Adventure (MD 183)

Mastering Dungeons

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Starting an RPG Adventure with a Clear Call to Action

This chapter explores the importance of a clear and simple call to action when starting an RPG adventure, along with the significance of player choices aligning with the expected narrative direction. The hosts express gratitude towards their Patreon supporters and end with a light-hearted discussion on embarking on adventures and shopping in the game world.

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