5min chapter

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Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books Network

CHAPTER

The Vicious Circuit: Defining Fun and Identity in Modern Gaming

This chapter delves into how the 'vicious circuit' has influenced the idea of fun in the video game industry, particularly in the 21st century. It examines the industry's tendency to prioritize a narrow gamer narrative, using the Assassin's Creed series as a case study to illustrate the shift in character representation and its implications.

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