Material design is supposed to be kind of a universal am, a universal design language. Everything should feel cohesive and the easiest way to do that is to make things scemorpic. So if you look at the new widgets for Android, they're like rectangles with some more rectangles inside. They're super basic, squared off. It's not like it's the tist, little, tiny thing you got to poke at. But surprisingly, peproke with things feeling big. A light switch is a big thing on the way. And what i think plays into the like, our te no longer like, it doesn't feel human. It feels industrial. We are perfect