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How to Start a Game That Looks Professional
The game started out as just 2D. After the 3 month mark, for example, you can see the graphics weren't very good at all. The main approach of the system instead of like fun first, not so you don't need like a really strong graphics card or anything like that. So I spent a lot of the first months just learning how to reduce a lot of information. And there's quite a lot of like tricks you can do to compress information even into a single light and these things I just sort of like figured them out at a time. Once I kind of figured that out, that was like a really big. big keystone for me was. Was like you like