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I Love That You Can Build Levels That Ask More of You Than Other Games Can Get Away With
"We can build levels that ask a lot more of you than other games could really get away with because we know we kind of have a better sense of the possibilities at any moment. And it makes it easier for players to understand like, what's the next step?" "I think I was I just did a violet like a side quest level where there was a balloon in the way that was going to send me into some spikes and it took me like five full minutes," she says. 'It takes time to remember not to always jump into a balloon,' he adds.'You're able to design something that asks more and kind of lets the player be almost more creative', said designer Sarah