Bactan ly wanted to wear oculus rifts and walk around in our threedy environments. We're actually using that unreal engine, we're using all our stuff in unreal engine to make the prevos, and then we're also using it for the final so it's running real time. And i talk about this little bit n behind the scenes, but we, it kind of all starts with the building blocks of, you know, what or what are we going after? Luckily there's a show to reference.

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