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Produktprioriteringer, OKR og begrensninger i rammeverk med Ex-Googler, Kahoot, og nå Ardoq: Melissa Mills

Shifter

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How to Create a User Story That Can Decrease the Number of Steps to Launching a Game by One or by Two Clicks

The user story is an explanation of that problem in terms of the user. OK, so the problem is a high drop off at the stage. How do you now create a solution? Yep, so then as a user story, you have a very clear definition. Then you can put key performance indicators, like metrics against it. So let's set a goal of figuring out a solution that can decrease the number of steps to launching a game by one or by two clicks. And whatever solution we build, we can test. We can use user interviews. We can release it on an A-B test. You're trying your best to be them, but you're ultimately not them.

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