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39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)

Eggplant: The Secret Lives of Games

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XCOM: A Game That Changed With Randomness

When output randomness is bad, it often feels like it's like undercutting you of the as the player. And I think that's a very kind of enraging feeling. So sorry, what was the question? That's an actual eight minute question. Is there in like, is there a game where you've had like a feeling that the randomness was like misplaced or a little bit too punishing? Well, I've definitely so he'd say XCOM right for sure.

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